Header
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Synthesthesia

The aim of this project was to create a visualization that captured the subjective experience of music. The primary technique used was Harmonic Percussive Separation, modified to run in real time. This took like, 5 months, and I think the results speak for themselves.

Notes

I'm very organized and detail-oriented. The best way I can prove this is with the notes I've taken:

notes
notes

Art

It's nothing incredibly expansive, but I enjoy making art in a variety of mediums.

Digital drawing Sketchbook drawing
laser

Pixel Art

I did the art for one of my friend's games where you solve puzzles by directing lasers around. Get Beam Time on Steam!

whiteboard two whiteboard one

Whiteboards

I've always liked drawing on public whiteboards. I think I just like leaving my mark on the surrounding space, at least for a little while.

The lower image was drawn in the NYU makerspace while I was there for their summer program. Hopefully it's still up.

Projects

Here's a collection of some of the technical projects I've done over the years.

PaintingCanvas

All AP Computer Science and Intro to Programming classes at my high school use this Java library I wrote. It allows you to draw and animate shapes with code, and differentiates itself by being as simple as possible for beginners.

marble chess
ui pr

Open Source

I've made contributions to a variety of open source projects. My most prolific contributions have been to Space Station 14, an open source video game. I completely rewrote the styling system for the UI: a very invasive refactor that took over 3000 LoC and 100 commits.