
Synthesthesia
The aim of this project was to create a visualization that captured the subjective experience of music. The primary technique used was Harmonic Percussive Separation, modified to run in real time. This took like, 5 months, and I think the results speak for themselves.
Notes
I'm very organized and detail-oriented. The best way I can prove this is with the notes I've taken:
Art
It's nothing incredibly expansive, but I enjoy making art in a variety of mediums.


Pixel Art
I did the art for one of my friend's games where you solve puzzles by directing lasers around. Get Beam Time on Steam!


Whiteboards
I've always liked drawing on public whiteboards. I think I just like leaving my mark on the surrounding space, at least for a little while.
The lower image was drawn in the NYU makerspace while I was there for their summer program. Hopefully it's still up.
Projects
Here's a collection of some of the technical projects I've done over the years.
PaintingCanvas
All AP Computer Science and Intro to Programming classes at my high school use this Java library I wrote. It allows you to draw and animate shapes with code, and differentiates itself by being as simple as possible for beginners.




Open Source
I've made contributions to a variety of open source projects. My most prolific contributions have been to Space Station 14, an open source video game. I completely rewrote the styling system for the UI: a very invasive refactor that took over 3000 LoC and 100 commits.






